It will simply display the example editor from campskeleton (the one you seen in the video) already initialized with the selected room points: The example plugin adds the "CampSkeleton" item under the "Tools" menu. When building the sh3d package be sure to include all the files from the campskeleton_allinone project. It must be on the build path, but you haven't to include it in the sh3p package. You could download the source code of SH3D and import it into your workspace to satisfy the dependency, or download just the vecmath package, it's up to you.
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